Saturday, May 13, 2017

Play Journal 1

Play Journal 1:
Initial observations for Dragonsoul:
Dragon Soul: Android driven rpg game. Fantasy based rpg game with quite a bit of built-in geek Easter egg like humor. (Captain's Tight Pants is a hero worn item - Reference to Joss Whedon's sci-fi show Firefly) 

The game is played by selecting a group of heroes to "liberate" other heroes' souls via soulstones from the big bad evil clutches of the the nasty dragon. Guild participation encouraged. Perform tasks, achieve goals, build a team or several teams of heroes to fight your way along the path.

Learning curve: very small. It was pretty easy to pick up, and I was able to answer questions in the forum and in game chat within a couple of days of game play. It is easy to play without viewing rules,  has a very short in game tutorial and really intuitive game play.

Social aspects: Guild membership - easy to join, one click and you are done. Had to wait for being level 20. List of guilds was daunting but overall, guilds are upfront about their purpose, their guild personality, and their overall memberships. I chose one from GB that has a motto of "everyone can join" which made it very open for my husband to join later. They did raise the membership basic level about a day after I joined to 25 due to the leader's level finally being able to do guild wars.

Guild: Interesting mix of people, mostly quiet on the guild boards. Out of the 50 people in the guild, 20 or so are regular helpers. The leader answers questions, but for the most part, this guild doesn't communicate very much.

Regular/global chat: very active, people mostly ignore the trolls and they don't get air time. Very friendly and helpful about setting up teams and answering questions.

Overall, this game is far more engaging than playing Civ6, especially the acceptance of many of the players I’ve interacted. As it is not real-time and you really do need to rely on cooperative play, it is far preferable than Civ6 for online play.


I am one of the few gamers that doesn't get a bit thrill from "winning" a game. For me it is the play, the story-building, the interactions with either online people or with the world I'm playing in. As shown by the games that tend to be my favs: Dragonage Inquisition, Fallout 4, The Sims...I don't play to win, I play to escape or to delve into a story. Not to disparage what I call "twitch" games, I like to occasionally play League of Legends, Starcraft, and Call of Duty, I just prefer the story aspect or the cooperative play aspects of certain styles of games. Dragonsoul really gives me that sense of co-op, the story is ok, could be more involved, but it is entertaining and I am able to really flow with the amount of competitiveness I want.

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